#以 C 實作物件導向的多型範例
###程式範例
#include <stdio.h>
#define ShapeText(TYPE) void (*new)(struct TYPE*);float (*area)(struct TYPE*)
typedef struct _Shape { // Shape 物件,沒有欄位
ShapeText(_Shape);
} Shape;
float ShapeArea(Shape *obj) { return 0; }
void ShapeNew(Shape *obj) {
obj->new = ShapeNew;
obj->area = ShapeArea;
}
typedef struct _Circle {
ShapeText(_Circle);
float r;
} Circle;
float CircleArea(Circle *obj) { return 3.14 * obj->r * obj->r; }
void CircleNew(Circle *obj) {
obj->new = CircleNew;
obj->area = CircleArea;
}
int main() {
Shape s;
ShapeNew(&s);
Circle c;
CircleNew(&c);
c.r = 3.0;
Shape *list[] = { &s, (Shape*) &c };
int i;
for (i=0; i<2; i++) {
Shape *o = list[i];
printf("s.area()=%G\n", o->area(o));
}
}
執行結果
D:\cp>gcc poly.c -o poly
D:\cp>poly
s.area()=0
s.area()=28.26