#以 C 語言實作繼承
在物件導向當中,子類別繼承父類別時,會同時繼承所有父類別的內容,我們可以在程式中加入
###程式範例:以 C 語言實作繼承 (Circle 繼承 Shape)
#include <stdio.h>
#define ShapeMembers(TYPE) void (*new)(struct TYPE*);float (*area)(struct TYPE*)
typedef struct _Shape { // Shape 物件,沒有欄位
ShapeMembers(_Shape);
} Shape;
float ShapeArea(Shape *obj) { return 0; }
void ShapeNew(Shape *obj) {
obj->new = ShapeNew;
obj->area = ShapeArea;
}
typedef struct _Circle {
ShapeMembers(_Circle);
float r;
} Circle;
float CircleArea(Circle *obj) { return 3.14 * obj->r * obj->r; }
void CircleNew(Circle *obj) {
obj->new = CircleNew;
obj->area = CircleArea;
}
int main() {
Shape s;
ShapeNew(&s);
printf("s.area()=%G\n", s.area(&s));
Circle c;
CircleNew(&c);
c.r = 3.0;
printf("c.area()=%G\n", c.area(&c));
}
執行結果
D:\cp>gcc inherit.c -o inherit
D:\cp>inherit
s.area()=0
c.area()=28.26